![]() ![]() You can apply the same way here to modify the Power calculationĪnd finally we have one last thing to do. So here is where to find the (True) Item Power Calculation Algorythm (not just the display) You can see here that my power is equal to my levelīut now that it's done we can realize that the items do not follow the same logic because indeed we have only modified the algorithm of the display of the player's Power Xmm1 = Player Level and eax is used to display Player Power So i want the Player power to be Equal to the Player Level My mod as a goal make the game more playable in the time. Player Power Display Calculation: Address: Cube.exe+45F10 This is the adress where the Player Power Display is calculated Here you can find a comment explaining how the Power is calculated in CubeWorldĪnd now that we have its information we can now search in the memory where this Power is calculated. It was clear for me, I was going to create a mod on this game!Īnd here I am a month later, I gathered the more information i can before making this post in order not to mislead you so here is what I managed to do/find in the game. A new way of doing and thinking about learning and all of that on a game that I love so much. I was interested in all kinds of things in development but Reverse Engineering was totally new to me. Unfortunately at what I saw few people were interested in it so far. Lately on this reddit I started to do some post in order to get information about the inside of the game. So what is the theme for today? well it's in the title I know Okay so as you probably guessed I am not the original author of this type of post but I love his work so much that in my quest to Create a mod on the alpha version I will surely take his concept and share with you (as he did 8 years ago) my little finds on this excellent game what is CubeWorld Alpha Using Cheat Engine to explore the internals of Cube World: Power
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